Toshinori Yagi (八木俊典,Yagi Toshinori?), also known as All Might (オールマイト,Ōru Maito?), was the former No. one Pro Hero who diameter the title of the world's Symbol of Peace (平和の象徴,Heiwa no Shōchō?). He teaches Foundational Hero Studies at U.A. High School.
All Might was the 8th holder of the One For All Quirk subsequently receiving it from Nana Shimura. He has since passed the torch to Izuku Midoriya, whom he is preparation to be his successor. After using up all the embers of One For All to defeat All For Ane, All Might retired and ended his era equally the world'south greatest hero.[2]
Contents
iAdvent
1.1Gallery
iiPersonality
threeAbilities
3.1Old Quirk
3.twoSuper Moves
iii.3Stats
4Equipment
vBattles & Events
half dozenChapter Appearances
7Anime Appearances
8Vigilantes Chapter Appearances
9Trivia
xQuotes
11References
12Site Navigation
Appearance
In his empowered form, Toshinori is a very large man with an every bit-muscular and well-divers physique, his design resembling a typical western comic book superhero. He has chiseled features on his confront with a strong jawline and pronounced cheekbones, and bushy eyebrows. He has brusque blond hair, swept backwards, with 2 singled-out tufts that stick up higher up his head, leaning slightly to each side. His strong features regularly casts a dark shadow over his face, hiding everything but his bright blueish optics.
Toshinori's Golden Age hero costume consisted of a skin-tight bluish bodysuit decorated with a red symbol that somewhat resembles a "Y," designed with a white diamond at its center, with white lines connected to information technology that trace from his breast to his dorsum shoulders; the lines trimmed with the aforementioned red symbol. The symbol appeared to have wings on the side that ran from the atop his torso before ending around his back, over which was a like cerise and white design absent-minded of the white diamond. Big white patches lined with red-covered each side of his hips earlier ending at his lower thighs, and he wore a aureate belt that had a silvery buckle with red eyes. His forearm sleeves were colored in gold that each had white lines covered in bluish accents over his wrists, and had spiked fins on the sides of his arms, his feet were covered in shin-length gold boots trimmed with white and red accents.
In his "true form," later sustaining permanent damage from All For One, Toshinori's declining health reduced him to a very skinny man with sharp, athwart features and long limbs, his neck long and his eyebrows absent. He possesses a large scar that covers about of the left side of his breast, and it is non uncommon for him to spout claret from his mouth when excited or surprised. He typically wears baggy clothing to accommodate the change in body mass betwixt forms, just after the end of Toshinori's tenure as a hero, he starts wearing clothes that fit him in his true grade, as he no longer needs big clothes that fit his musculus form.
In his early career, Toshinori was a lean but fit young man. In his empowered form, his facial features were noticeably softer. In both his normal and empowered form, he did not have shadowed optics on his face, completely showing his white sclerae while retaining the deep blueish irises of his eyes, possibly showing how he was non a shell of his former self.
Gallery
All Might in the manga.
Toshinori's true form in the manga.
Toshinori at his young age.
All Might's "Young Age" costume.
A sketch of All Might.
Personality
All Might's hero persona appears to be derived from comic book superhero stereotypes: exuberant and filled with dramatic flair. He always protects and saves innocents, with a huge smiling. The habit of smiling was ingrained to him by his mentor, Nana Shimura, who believed that the ones who smile are the ones who are the strongest. Though he can be annoying at times, All Might is extremely friendly and amicable due to his popularity and years in the spotlight, always taking his time to interact with fans.
Once All Might reverts to his true course, he becomes reserved and solemn, avoiding attention in straight dissimilarity to the grandiosity of his hero identity. While he'southward an optimist, he still ensures his goals are grounded in reality. When a Quirkless Izuku tells him about his goal of becoming a hero, All Might praises him for having a dream, just reminds him to stay realistic and suggests he enter another profession that helps people. He considered the harsh words necessary to save the boy from long-term frustration. In this form, he ofttimes vomits claret as an indicator of his fragile wellness, although it might happen if he gets surprised or amused enough. Two personality traits that seem to be e'er nowadays on him, regardless of which class All Might is currently taking, are his optimism and oafishness.
Since his immature days, All Might had e'er carried a single, withal burdensome goal in his mind: to get a colonnade of hope that people could always rely upon during harsh times. After obtaining One For All from Nana, All Might rose to go not but a hero but a legend, cheers to his seemingly endless competency and charisma. No affair who or what he faced, All Might would stand up upwards triumphantly every time, ane boxing later another, inspiring the globe and sending fright to the hearts of villains everywhere. He has a chronic ability to save as many people every bit he can, a trait he shares with his successor. He exhausted himself and fell backside on other heroes duties, such as filing paperwork. Though he was embarrassed by it, he even so gratefully accustomed the offer of Sir Nighteye and (later) Naomasa Tsukauchi to file his reports.
Later his fight against All For I, he considered it necessary to proceed his weakened state hidden from the public, for the sake of keeping upwards morale. Unfortunately for All Might, injuries inflicted on his body were starting to have a cost on him. Despite the concern and warnings from some of his close assembly, All Might's determination to preserve social club from evil prevented him from relinquishing his office every bit the Symbol of Peace. His smile, once a gesture that served to calm others, started becoming more than of a way for All Might to hide his fears and insecurities from the general population. Every bit time passed, All Might began to forget some of the basic principles of heroism, until Izuku, in a dauntless attempt to save Katsuki Bakugo from the Sludge Villain'southward attack despite being Quirkless, rekindled his heroic spirit and taught him that something can always be done to fight injustice.
In a higher place all else, he considers cocky-sacrifice the most noble action. This comes in many forms for All Might, such as physically on the battlefield, but also mentally, sacrificing so much of his fourth dimension, he barely has a private life. He believes in this core value so much, he dropped Sir Nighteye'southward preparations for a successor on a whim after witnessing Izuku'southward single human activity of selflessness to save Katsuki. This selflessness has served All Might well to become a symbol, as civilians trust his words, "Practise non fear", truly knowing he won't hesitate to save them. The dismissal of his own safety eventually defenseless up to him, causing bug with both his work and personal life. As a U.A. Teacher, he couldn't help only be distracted helping people on his forenoon commute, shortening his fourth dimension with his students. It likewise estranged All Might from Sir Nighteye, who disagreed on whether he should exist avoiding his prophesied death or continue hero work. All Might attempted to ignore his prophesied expiry, keeping it secret from Izuku for a long time. At Inko Midoriya'due south asking, he gained a new resolve to avoid it entirely; he institute a greater value in his own life, knowing Izuku needed him every bit a mentor, non only a savior.
Izuku has compared All Might'southward personality to their mentor Gran Torino since both of them apparently play impaired often. All Might is actually more intelligent and perceptive than his campy prototype would propose. He has a tactical mind when it comes to battle strategies and public speaking. Assessing a villain's threat level, he'll skillfully apply the necessary forcefulness and avoid injuries when possible. If he'southward in control, he'll even make a dramatic performance out of their defeat, equally an example to other villains. His presence lonely decreased Japan'due south crime charge per unit by 3%. He's aware of villain tactics, such as monologuing, and actively ignores them. Only the nearly manipulative of villains, like All For I, can bring out rare instances of acrimony in All Might, such every bit catching him off guard and giving him a mortal injury, too as mocking his belatedly chief, Nana, causing All Might to ascension in anger, proverb that he would destroy All For 1'southward wicked ambitions and bitterly stating that the villain would die in prison.
Despite his battle intelligence, his great powers and fame make him dissociated with others' capabilities, and Gran Torino asserted this made him ill-suited to educational activity. Sometimes All Might underestimates his students and is outsmarted as a outcome. Lacking education feel, he required a script in order to convey his first lesson to Course 1-A. He is also reprimanded on occasion by his fellow teacher, Eraser Head, for being sometimes unavailable for his education duties. However, All Might bringing his typical attitude into his teaching can be beneficial, creating an energetic and motivating environment. While his U.A. coworkers respect him every bit a Pro Hero, they can get frustrated with the conflict his presence brings to the school, such as alluring journalists. He has too faced criticism from the media for attracting villains to U.A.
For Izuku particularly, All Might has a habit of projecting himself onto his protégé, and overestimating his limits as a effect. While All Might grew accustomed to being able to use Ane For All at 100% instantly, Izuku received grave injuries when he did so. After receiving multiple scoldings from Recovery Girl for encouraging Izuku's self destructive behavior, they both realized that the boy needed to be his ain individual hero and develop in his own way. This is reflected when All Might told Endeavor, after taking his place equally the Number 1 Pro Hero, to effigy out on his ain what kind of symbol he wanted to exist. While All Might wishes to inspire others, he is not cocky-righteous and sees the value of dissimilar ideologies. He also has a respect for other professions exterior of heroes, such as the Constabulary Force, while others tend to underappreciate them.
All Might always prioritizes the lives of others over his ain, because them his responsibility. Still, All Might is deeply aware that saving everybody in the world is an impossible task, which is why he sought to become a symbol who could inspire others to take activeness as well. While All Might is seen grin, laughing, and being cheerful most of the time, he is extremely protective of his students, showing a very rare instance of rage if they're in danger. He is willing to go above his limits for their safety, making sure to alleviate their worries through his trademark smile.
Despite having the best intentions in becoming a symbol that everyone could rely on, All Might's debut and tremendous rise in the world of Heroes also came with unintended downsides and consequences; as a result of his immense power, gild began to over rely on both him and other Heroes in full general, to the extent where they would become downright ignorant in thinking that a Hero would e'er announced on the scene and rectify whatsoever situation, condign more like bystanders and spectators in the process. In other and more extreme cases, Endeavor would go to horrible lengths in order to surpass All Might, such as creating his son, Shoto, with the intention of grooming him to surpass All Might every bit his father's successor. Furthermore, fanatics such as Stain believed that All Might was the true instance of what every Hero should be, and killed those whom the Hero Killer believed were unworthy and did not meet his standards.
All Might has a fatherly attitude towards his students (his successor Izuku, in detail) and takes pride in helping their development equally future heroes, being quick to give encouraging advice and celebrate their accomplishments, merely he's also non agape of pushing them further, even if he ends up going a bit too far. All Might has the habit of adding "young" (少年,Shonen?) to the surname of his students whenever he is speaking out loud or thinking to himself (ex. "Young Midoriya").
However, during the Last Exams Arc, out of all the teachers he is, by far, the most ruthless. Similar his hero persona, All Might tin can put on a theatrical villain one, doing information technology to bring out the total potential of others with crude beloved. His sheer intimidation lonely was, co-ordinate to Izuku, similar to that of Stain. When Katsuki stated that he'd rather lose than seek Izuku's assistance, All Might was more than willing to strength Katsuki to lose. He likewise punched Katsuki hard plenty for him to vomit, showing he will not concord dorsum and is willing to injure his educatee if that means they'll pass the exams properly. He would fifty-fifty go as far every bit to crack Izuku's dorsum, as well as crush them both under his boot (all of which earned him a serious scolding by Recovery Daughter).
Abilities
Overall Abilities: All Might was recognized equally the greatest hero in the world. He was the "Symbol of Peace" and such a deterrent against criminal offence that villains were largely discouraged by his presence in society, single-handedly bringing near-absolute stability throughout Nippon, a stark contrast to the rest of the world. He was able to defeat All For 1, infamously known every bit the world's most powerful villain, twice; a feat that all the previous wielders of One For All could not. Despite winning however, All Might suffered a gruesome injury at the easily of All For 1 that limited his maximum ability output going frontwards, gradually reducing his sheer might and how long he could use his ability at all.
Fifty-fifty after his Quirk's ability was constrained by his injuries, All Might's forcefulness and speed were unmatched. After he passed his Quirk onto Izuku, relying on the residual energy of Ane For All made his strength and time limit decrease more chop-chop. Nonetheless, All Might could still defeat villains on his own that groups of normal Pro Heroes struggled against. By pushing his power beyond its reasonable limits, All Might defeated Nomu, who was created specifically to kill him, with over 300 blows. Against Izuku and Katsuki, who are among Course 1-A's elites, he completely dominated them in their fight, fifty-fifty while wearing high-density weights. Forced to once again break the limiter placed on his Quirk, All Might defeated All For 1 by using upwardly his remaining reserves of power.
Fifty-fifty though he is unable to keep his hero form for more than a few seconds subsequently his terminal boxing with All For One, All Might however keeps a keen intuition and sharp reflexes, which helped him strop his skills every bit a hero e'er since he acquired his powers. This is shown in his observations regarding Izuku'south use of One For All, and the fact that he was capable of catching one of Mei Hatsume's "babies" coming in from behind with minimal attempt in his true form. Despite his physique in his true course, he is actually quite physically able but isn't every bit efficient compared to when he is in his hero class.
Trained Muscles: Usage of One For All requires the user to have stiff muscles, as One For All is a lot to handle and could cause the user's torso to be blown apart if they don't possess the necessary strength of body. Gran Torino said that All Might, in particular, had a stiff torso that allowed him to master 1 For All much faster than previous users.
Dogged Spirit: All Might'southward volition is clear in nigh all of his actions equally a Hero. He is known for saving people with a smile and his catchphrase "I am here", 2 facets of him being the Symbol of Peace. During the pinnacle of his battle against the U.S.J. Nomu, All Might remembered his resolve of being the Symbol of Peace, and his resolution allowed him to button beyond 100% of his ability in order to finally defeat the bogus man. Another prominent spectacle featuring All Might's willpower was during his final showdown with All For I. One of All For One'southward primary strategies in their fight was to vesture down All Might psychologically, such as taunting All Might by mentioning the latter'southward sometime mentor and predecessor, Nana, as well every bit revealing that Tomura Shigaraki is her grandson. The first taunt enraged All Might, while Tomura's kinship to Nana made him despair profoundly. Nevertheless, in spite of the guerrilla warfare employed by All For One, All Might remembers Nana's teachings on heroism, and re-established his volition, enabling the weakened hero to muster up some of his remaining power in order to continue fighting. Worn out of his muscle form and faced with certain defeat at the hands of a virtually unscathed All For Ane, All Might was still able to channel what was left of I For All to defeat All For 1 in a unmarried strike. All Might possesses an extremely stiff presence that has struck fearfulness into others, such as Izuku and Katsuki during the Final Exam. This aura was strong enough to cause two villains to freeze in terror even though they'd been prepared to impale him and despite him being powerless.[iii]
Teaching: While All Might has shown to be a poor teacher on occasion, every bit he lacks proper teaching practice and required a script for his first lesson, he does show to accept his exceptions when it comes to preparation and hero practice. All Might was able to help train Izuku Midoriya's skinny trunk into a muscled vessel for 1 For All, having created a training regimen that would let Izuku to train up his body and safely inherit his Quirk in the limited infinite of ten months. Furthermore, he realised that Izuku had been deliberately pushing himself to go fifty-fifty farther, revealing that he designed the regimen and so Izuku could train his trunk properly, just without completely exhausting himself. This shows that All Might does have a bully understanding of physical training and the man body'due south limits. His commencement practical battle lesson was too designed realistically, with him giving the villain team earpieces to communicate and a map of the edifice, whilst the hero team would go in without said advantages, replicating a similar experience to heroes storming a villains hideaway without proper preparation. He also assigned ane-A's partners randomly, as Izuku pointed out that Pro Heroes oftentimes take to team up on the spot and make utilise of their collaborative skills. Following his retirement, it is revealed that he's studied educational activity more attentively from a guidebook, as he commended Izuku for having developed his own fighting manner and was also seen giving advice to Kyoka Jiro during 1-A's Ultimate Movement training. This shows that he has improved in giving verbal advice and feedback to his students as well, realising the proper steps he needs to take to motivate them without giving them the complete respond.
Former Quirk
Ane For All (ワン・フォー・オール,Wan Fō Ōru?): Transferred to him from Nana Shimura, Toshinori's Quirk allowed him to stockpile an enormous amount of raw ability, allowing him to significantly enhance all of his physical abilities to a superhuman level. This resulted in unbelievable levels of strength, speed, agility, and durability.
All Might was so skillful with One For All that he was widely known as the earth'southward most powerful person. However, virtually of the known feats he performed are after he'd been grievously injured by All For One, and after he started the process of transferring 1 For All to Izuku, so the fullest extent of his abilities are more often than not unknown.
Immense Force: All Might's nearly distinguishable trait was his dizzying levels of super forcefulness. A unmarried punch from All Might could not simply defeat a villain merely completely change the atmospheric condition after. It too has the ability to completely destroy several city blocks from the wind pressure it creates. Despite becoming severely weakened since first meeting Izuku, All Might's pure overwhelming strength is still comparable to that of a nuclear device. He quite literally vanquish the Shock Absorption out of Nomu, forced Izuku and Katsuki into fleeing rather than continue fighting him head-on, and clashed with All For One's attacks and cancel out their highly destructive power with brute forcefulness alone. Subsequently defeating Nomu, All Might himself admitted that, compared to his prime in which he could've defeated Nomu with five hits, it took over 3 hundred blows to defeat the bio-engineered animal. This is some other testament of All Might'due south weakened state.
Immense Speed: In conjunction with his immense level of physical strength, All Might possesses an equally impressive corporeality of speed. When he arrived at the U.s.a.J., All Might moved a remarkable distance from the gate and simultaneously incapacitated villains in the glimmer of an eye. Tomura fifty-fifty says that he was completely unable to track his movements despite the latter being slower than he once was. All Might was also able to swiftly defeat multiple Nomu and travel 5 kilometers from the League of Villains Bar, towards All For One's location at the Nomu Manufacturing plant, all in 30 seconds subsequently the Nomu were warped by All For One himself. All the same, according to All For One, this was really much slower than what All Might was originally able to accomplish in his prime. Fifty-fifty in his weakened state, he was fast enough to travel from Might Tower to the Tokyo Egg in mere seconds. In his prime, he proved swift plenty to unmarried-handedly defeat the regular army of Instant Villains created past All For One and save nearby children all in the bridge of three seconds.[four]
Immense Durability: All Might had farthermost durability, nigh to the point of beingness completely invulnerable to attacks. He sustained no life-threatening impairment from his battle with the U.s.J. Nomu and took point-bare, full-power explosions from Katsuki without showing any signs of injury. All Might was even able to survive All For One'south enhanced Air Cannon, a motility that can crusade catastrophic, city-wide damage due to being confederate with many other Quirks, and emerged well-nigh unharmed, albeit with only some small scratches.
Immense Stamina: In his prime number years, it was noticed that All Might has never been shown to be exhausted even when fighting against multiple villains. The but time that All Might was shown to be panting and out of jiff was against All For One and the The statesJ. Nomu, and those cases were merely due to the injury he received from the former six years prior that also limited All Might from using the maximum output of Ane For All. In his prime, All Might was able to exercise more than seventy-two sequent hours of hero work and still had enough energy to respond to an emergency call in Osaka.[5]
Super Moves
California Smash (カリフォルニア スマッシュ,Kariforunia Sumasshu?): All Might attacks with a frontal somersault to built up momentum and air pressure and is then released in a smash.
Carolina Smash (カロライナスマッシュ,Karoraina Sumasshu?): All Might runs towards an enemy while keeping his easily in a cross position, then in a down cross chop to the enemy's head. This move is first used against Tomura, only it is intercepted by a Nomu, who withstood the total force of the attack, seemingly unharmed.[6]
Detroit Smash (デトロイトスマッシュ,Detoroito Sumasshu?): All Might performs that same attack as Texas Smash except this motion is with a down punch instead of a straight punch. The punch is powerful enough to create a shock wave big and powerful enough to clear the atmospheric condition. This move is kickoff used to save Izuku and Katsuki from the Sludge Villain.[7]
Double Detroit Smash (ダブルデトロイトスマッシュ,Daburu Detoroito Sumasshu?): All Might and Izuku apply 1 For All at 100% and combine their Detroit Smash attacks to create a smash more powerful than anything they can reach lonely. First used this movement to defeat Wolfram.[viii]
Missouri Smash (ミズーリースマッシュ,Mizūrī Sumasshu?): All Might runs towards an enemy while keeping his hand flat and hits the enemy on the head while running past them in order to knock them out. This move is first used against Habit Headgear.[nine]
Nebraska Nail (ネブラスカスマッシュ,Neburasuka Sumasshu?): While throwing a punch, All Might rotates his arm to create a tornado. This move is first used to destroy a swarm of 2 hundred Mini-Bombers.[10]
New Hampshire Smash (ニューハンプシャースマッシュ,Nyūhanpushā Sumasshu?): All Might punches the air while in the air to propel himself backwards towards his enemy and smashes his body into the enemy, crushing and injuring the enemy with his great weight. This move is first used to propel himself at Izuku.[eleven]
Oklahoma Smash (オクラホマスマッシュ,Okurahoma Sumasshu?): All Might whirls around while enemies have latched onto him, spinning with plenty force that when they are released they are easily thrown through concrete. This move is starting time used against Nomu however it was named during the Kamino Ward Incident.[12]
Texas Smash (テキサススマッシュ,Tekisasu Sumasshu?): All Might throws a punch in social club to create wind pressure in order to blow objects and people abroad. This movement is starting time used to salvage Izuku from the Sludge Villain.[7]
The states of Smash (ユナイテッド ステイツ オブ スマッシュ,Yunaiteddo Suteitesu Obu Sumasshu?): All Might's final and strongest move. Using the concluding embers of One For All left in him, All Might delivers a massive punch with plenty force to reflect shock-waves. This unstoppable attack was used to defeat All For One and marked the stop of his hero career.[13]
Stats
Power
vi/5 S
Speed
6/v Due south
Technique
6/five South
Intelligence
6/v Due south
Cooperativeness
6/five S
Toshinori's stats, according to the Ultra Archive Book
Power
6/6 S+
Speed
half dozen/half-dozen S+
Technique
6/6 S
Wits
6/6 S
Charisma
six/6 S+
Toshinori'due south stats, according to the Ultra Analysis Book
Equipment
High Density Weights (Final Exams Arc): All Might and the rest of the teachers use these bracelets to requite themselves a handicap while they are fighting their students.
Air Force per unit area Shooting Trunk Armor: At i indicate, All Might wore armor over his torso that was designed to aid him in releasing shots of pressurized air. Information technology was designed to work with 20-30% of his power. Due to All Might's close range fighting style, the bulky armor concluded up being more luggage than information technology was worth, and it kept breaking, so All Might decided to stop using it.
Battles & Events
Affiliate Appearances
Appearances
v•eastward
Entrance Exam Arc
1. Izuku Midoriya: Origin
Debut
2. Roaring Muscles
Appears
three. Archway Exam
Appears
iv. Starting Line
Screen
v•e
Quirk Apprehension Exam Arc
5. Smashing into Academia
Appears
vi. What I Can Do for Now
Appears
vii. Costume Change?
Appears
v•e
Boxing Trial Arc
8. Rage, You Damned Nerd
Appears
9. Deku vs. Kacchan
Appears
x. Breaking Bakugo
Appears
xi. Bakugo's Starting Line
Appears
v•e
UsJ. Arc
12. Yes, Just Practise Your Best, Ida!
Mentioned
13. Rescue Training
Appears
14. Meet with the Unknown
Flashback
xv. Vs.
Appears
16. Know Your Enemies
Mentioned
17. Game Over
Appears
18. Heroes' Counterattack
Appears
19. All Might
Appears
xx. The World of Pros
Appears
21. In Each of Our Hearts
Appears
v•e
U.A. Sports Festival Arc
22. That's the Idea, Ochaco
Appears
23. Roaring Sports Festival
Appears
24. Mad Dash and Knockdown
Appears
25. In Their Ain Quirky Ways
Appears
26. Chase Downward the Leader
Appears
27. Earth-Shatteringly Fateful Negotiations
Appears
28. Strats, Strats, Strats
Appears
29. Unaware
Appears
30. Cavalry-Lucifer Finale
Appears
31. The Male child Built-in with Everything
Appears
32. Smile, Prince of Nonsense Land!
Appears
33. Shinso'southward State of affairs
Appears
34. Victory or Defeat
Appears
35. Battle On, Challengers!
Absent
36. Bakugo vs. Uraraka
Absent
37. Midoriya and Endeavor
Appears
38. Todoroki vs. Midoriya
Appears
39. Shoto Todoroki: Origin
Appears
40. Emancipation
Appears
41. Fight On, Ida
Appears
42. Final-Match Time
Absent
43. Todoroki vs. Bakugo
Pictured
44. Relaxing Twenty-four hours Off
Appears
v•eastward
Vs. Hero Killer Arc
45. Time to Pick Some Names
Appears
46. Baroque! Gran Torino Appears
Appears
47. Struggling
Appears
48. Getting the Knack
Flashback
49. Midoriya and Shigaraki
Mentioned
50. Kill 'Em Dead
Absent-minded
51. No, Knock It Off, Ida
Absent
52. Hero Killer Stain vs. U.A. Students
Flashback
53. From Todoroki to Ida
Absent
54. Re: Ingenium
Absent
55. Decision?!
Absent
56. Decision
Mentioned
57. The Backwash of Hero Killer Stain
Appears
58. Internship's End
Appears
59. Mind Up!! A Tale from the Past
Appears
5•eastward
Final Exams Arc
threescore. Gear Up for Final Exams
Appears
61. The Worst Combo
Appears
62. Katsuki Bakugo: Origin
Appears
63. Yaoyorozu Rising
Appears
64. The Chore at Hand
Appears
65. Wall
Appears
66. Midoriya'south Observations
Appears
67. Stripping the Varnish
Flashback
68. Come across
Flashback
69. Interview with Midoriya
Mentioned
five•e
Woods Training Camp Arc
lxx. Wild, Wild, Pussycats
Appears
71. Kota
Absent
72. Day 2
Voice
73. Good Evening
Flashback
74. Smoke Signal
Absent
75. Stake Your Life, Hero!
Absent
76. My Hero
Flashback
77. Information technology's Okay
Absent
78. Whirling Anarchy
Absent
79. Drive It Home, Atomic number 26 Fist!!!
Absent
80. Establishing the Bakugo Babysitter Brigade
Absent
81. Roaring Upheaval
Absent-minded
82. What a Twist!
Absent-minded
83. Loss
Appears
v•e
Hideout Raid Arc
84. From Ida to Midoriya
Appears
85. Nada simply Fools
Flashback
86. Before the Tempest
Appears
87. Clash
Appears
88. All For 1
Appears
89. All for a Sure 1
Appears
90. Reach Out
Appears
91. Symbol of Peace
Appears
92. One For All
Appears
93. Ane For All's Ember
Appears
94. From Teacher to Disciple
Appears
95. Finish of the Beginning, Showtime of the End
Appears
96. Habitation Visits
Appears
97. Tell It Like It Is, Mom
Appears
v•e
Conditional Hero License Exam Arc
98. Moving into Dorms
Pictured
99. Goodbye Two-Digit Chapters, Hi Three Digits
Absent
100. Creating Ultimate Moves
Appears
101. The Daughter Called Mei Hatsume
Appears
102. On Cloud Nine
Appears
103. The Exam
Absent
104. White-Hot Battle! To Each Their Own Strengths!
Absent
105. Shiketsu High Lurking
Mentioned
106. Class 1-A
Absent
107. Denki Kaminari's Thoughts
Mentioned
108. RUSH!
Flashback
109. Rescue Exercise
Flashback
110. Rescue Practise Continued
Mentioned
111. Smoldering First
Pictured
112. What'due south the Big Thought?
Absent-minded
113. Test's Aftermath
Absent
114. Results' Backwash
Mentioned
115. Unleashed
Appears
116. Coming together in Tartarus
Appears
117. A Talk Well-nigh Your Quirk
Appears
118. Meaningless Battle
Shadow
119. Deku vs. Kacchan, Part 2
Mentioned
120. The Three
Appears
121. Second Semester Opening Ceremony
Appears
v•due east
Shie Hassaikai Arc
122. A Season for Encounters
Absent-minded
123. Unrivaled
Absent
124. Trouble Ahead!! Episode: Piece of work Studies
Mentioned
125. Overhaul
Appears
126. Open up Up, Earth
Appears
127. Sir Nighteye and Izuku Midoriya and Mirio Togata and All Might
Flashback
128. Male child Meets...
Pictured
129. Eri
Mentioned
130. Mind to the Truth
Appears
131. Fighting Fate
Appears
132. The Plan
Pictured
133. Take hold of Up, Kirishima
Mentioned
134. Let's Become, Gutsy Scarlet Riot
Mentioned
135. An Unpleasant Talk
Mentioned
136. Close at Hand!!
Mentioned
137. Restraint!!
Mentioned
138. Go!!
Absent
139. Shudder! The Underground Labyrinth
Absent
140. Suneater of the Big 3
Absent
141. Hassaikai: Behind the Scenes
Absent
142. Shield and Shield, Spear and Shield
Absent
143. Let's Rumble, Rappa!!
Absent
144. Red Riot, Part ane
Mentioned
145. Red Riot, Part two
Absent
146. Temp Squad
Absent
147. Twoga!!
Absent
148. The Anguish of Immature Twoga
Absent
149. Don't Go Mad, Irinaka
Absent-minded
150. Mirio Togata
Absent
151. Mirio Togata!!
Absent-minded
152. Lemillion
Absent-minded
153. Transform!
Absent
154. Unforeseen Hope
Mentioned
155. Saviors, the Saved and a Hero'due south Place
Absent
156. The Ability of Those Saved
Absent
157. Infinite 100 Percent
Flashback
158. Chisaki'southward Warped Pity
Absent
159. It's Over!!
Mentioned
160. Expressway
Absent
161. Brilliant Future
Appears
162. Suitable Ane
Appears
5•due east
Remedial Course Arc
163. Smoldering Flames
Appears
164. Masegaki
Appears
165. Win Those Kids' Hearts
Appears
166. Be Proud, License Trainees
Appears
167. Number One Hero'south Starting Line
Appears
168. The Foreign Tale of Aoyama
Absent
v•e
U.A. Schoolhouse Festival Arc
169. Schoolhouse Festival
Absent
170. With Eri
Absent
171. Gentle and La Brava
Mentioned
172. Prepping for the School Festival Is the Funnest Part (Part 1)
Appears
173. Prepping for the School Festival Is the Funnest Part (Role 2)
Absent
174. Aureate Tips Regal
Appears
175. Morning time, the Mean solar day Of
Appears
176. Deku vs. Gentle Criminal
Flashback
177. At the Structure Site
Absent
178. The Adult female Called La Brava
Appears
179. School Festival Commencement!!
Absent
180. Unbeknownst
Flashback
181. For Someone Else
Appears
182. Permit It Flow! Schoolhouse Festival!
Absent
183. Festival All Day Long!!
Appears
v•due east
Pro Hero Arc
184. Japanese Hero Billboard Chart
Shadow
185. Wing Hero: Hawks
Mentioned
186. Endeavor and Hawks
Absent
187. Flaming Roar! vs. Nomu: High-Cease
Absent
188. Your Father, the Number One Hero
Appears
189. Why He Gets Support
Fantasy
190. His Start
Appears
191. Dabi, Hawks, Endeavor
Appears
192. The Todoroki Family
Flashback
193. Vestiges
Flashback
5•e
Joint Training Arc
194. Cold Skies over U.A. Loftier!
Appears
195. Clash! Class A vs. Class B!
Appears
196. Go far Happen, Shinso!!
Absent
197. Quaotic Quirkstravaganza
Absent
198. Know Where Yous Stand when It Counts!!
Appears
199. Operation New Improv Moves!
Absent-minded
200. Clever Commander!
Absent-minded
201. Foresight
Absent
202. Match 3
Appears
203. Flexible! Juzo Honenuki!
Absent
204. Tuning Up
Absent
205. Detour
Appears
206. Match 3 Conclusion
Flashback
207. Early Bird!
Appears
208. Match 4 Conclusion
Mentioned
209. Match 5 Beginning
Appears
210. The I For All Dream
Appears
211. That Which Is Inherited
Appears
212. That Which Is Inherited, Part 2
Flashback
213. Realm of Souls
Appears
214. Our Brawl
Appears
215. Terminal Face-Off! Midoriya vs. Shinso!
Appears
216. Class A vs. Course B: Determination!
Appears
217. The New Power and All For One
Appears
v•e
Meta Liberation Army Arc
218. The Meta Liberation Army
Appears
219. Go, Slidin' Go!
Appears
220. My Villain Academia
Absent
221. Memento from All For I
Mentioned
222. Tomura Shigaraki: Baloney
Appears
223. Cockroaches
Absent
224. Revival Political party
Absent
225. Interview with a Vampire
Absent
226. Bloody Love
Absent
227. Sleepy
Absent
228. Wounded Soul
Absent-minded
229. All Information technology Takes Is One Bad Twenty-four hour period
Absent-minded
230. Sorry Man'due south Parade
Absent
231. Path
Absent
232. Meta Abilities and Quirks
Absent
233. Bright Future
Flashback
234. Devastation Sense
Absent
235. Tenko Shimura: Origin
Mentioned
236. Tenko Shimura: Origin, Part 2
Absent
237. Tomura Shigaraki: Origin
Absent
238. Liberation
Absent-minded
239. Successor
Absent-minded
240. Ability
Absent
v•eastward
Endeavour Agency Arc
241. Do That Interview!
Appears
242. Take a Merry Christmas!
Appears
243. Off to Endeavor'south Agency!
Flashback
244. Recommended Reading
Absent
245. Rise to Activity
Absent
246. Message
Appears
247. Status Report!
Mentioned
248. One Thing at a Time
Fantasy
249. The Hellish Todoroki Family
Absent
250. Catastrophe
Absent
251. Just One Week
Absent-minded
252. The Unforgiven
Absent-minded
v•e
Paranormal Liberation State of war Arc
253. Shirakumo
Appears
254. More than of a Hero than Anyone
Absent-minded
255. Hero Hopeful
Absent
256. The Loftier, Deep Blue Sky
Appears
257. Pass Information technology Forward, to Whomever
Appears
258. Friends
Fantasy
259. A Quiet Beginning
Absent
260. Life's Work
Absent-minded
261. High-Ends
Absent
262. Mirko, the No. 5 Hero
Absent
263. I Wanna Be with You lot Guys!!
Absent-minded
264. One's Justice
Absent-minded
265. Villains and Heroes
Absent-minded
266. Happy Life
Absent
267. Flames
Absent
268. Scramble!
Absent-minded
269. The Iii of Us
Absent-minded
270. Inheritance
Absent
271. Dark Deject
Absent
272. Good Morning time!
Absent
273. The Thrill of Destruction
Absent
274. Search
Absent-minded
275. Encounter, Office ii
Mentioned
276. You Cheated...!
Appears
277. Who...?
Flashback
278. Disaster Walker
Absent
279. League of Villains vs. U.A. Students
Absent
280. Red Riot, Office 3
Absent
281. Plus Ultra
Absent
282. Footfall of Destruction
Absent
283. 75
Absent
284. Deep Blue Battle
Flashback
285. Katsuki Bakugo Rising
Flashback
286. The Ones Within Us
Flashback
287. Mistake
Mentioned
288. Save Takeo!!
Absent-minded
289. Miss Aboveboard and Miss Shut-Away
Absent-minded
290. Dabi's Trip the light fantastic
Mentioned
291. Thanks For Going Stiff
Fantasy
292. Threads of Hope
Absent
293. Hero-Saturated Lodge
Absent
294. Final Performance
Absent
295. Tenacious
Mentioned
296. Hellish Hell
Absent-minded
297. Tartarus
Flashback
298. Sounds of Collapse
Appears
299. Like Those Tragic Tales
Screen
300. The Hellish Todoroki Family unit, Part ii
Pictured
301. The Wrong Way to Put Out a Burn down, Part one
Flashback
302. The Wrong Style to Put Out a Fire, Office 2
Mentioned
303. Tiptop Three
Appears
304. Izuku Midoriya and Toshinori Yagi
Appears
305. Izuku Midoriya and Tomura Shigaraki
Appears
306. The Final Human activity Begins
Appears
v•e
Tartarus Escapees Arc
307. Been a While!!
Absent
308. Full Power!!
Absent
309. Can't Be a Child Anymore
Appears
310. Masters and Student
Appears
311. Here We Become!!
Appears
312. Hired Gun
Mentioned
313. High-Speed Long-Range Mobile Cannon
Appears
314. The Lovely Lady Nagant
Absent
315. Platitudes
Mentioned
316. Your Plow
Appears
317. Scars, Blood, Filth
Appears
318. Reckless
Vision
319. Friend
Mentioned
320. Deku vs. Class A
Mentioned
321. From Course A to 1 For All
Fantasy
322. Not bad Explosion Murder God Dynamight
Mentioned
323. That Unmarried Step
Flashback
324. A Young Woman's Declaration
Absent
325. The Bonds of One For All
Appears
326. Who Are You lot Really?
Appears
327. Residual!!
Appears
328. No Man Is an Island
Appears
v•eastward
Star and Stripe Arc
329. In the Nick of Time, a Large-Time Maverick from the West!
Some of All Might's early designs had him as an older, more experienced effigy. He also had less of a part in the story, existence just a veteran hero who would encourage the master graphic symbol to endeavor to become a hero even if he didn't have a Quirk, instead of a recurring mentor figure.
All Might'due south preliminary designs were too deemed "lame" past Horikoshi'southward editors, prompting him to make All Might more imposing and slightly younger-looking.
All Might'due south existent proper name contains the kanji for "viii" (八,ya?), "tree" (木,gi?), "genius" (俊,toshi?) and "law" (典,nori?).
Co-ordinate to All Might's Book 1 profile:
His favorite things are movies and the cedars from Yakushima.
Drawing a frontal shot of All Might is extremely taxing to Kohei Horikoshi, likely due to the excessive amount of shading nowadays in his design.
In his true course, All Might'southward glistering pupils are meant to stand for his strength and purity when his muscle grade isn't active.
His catchphrase "I am here" (Dub: "A Phone Phone call is Here!") is his phone'due south ringtone.
The aforementioned thing goes for his email, which has a notification sound of "An email is hither!".
All Might's hero agency is located somewhere in Roppongi in Minato, Tokyo.
During his time as a hero, the true details of All Might'due south Quirk were kept secret, to the point where it was one of the globe'due south greatest mysteries. Whenever asked about information technology in interviews, he would but joke and dodge the question.[14]
All Might's signature moves are named subsequently states and cities in the United States, with his ultimate move being chosen U.s.a. of Blast.
In addition, his costume colors are besides based off the U.s.a.' flag colors (red, blueish and white).
All Might'south rankings in the Popularity Polls are as follows:
All Might ranked 5th in the First Popularity Poll
All Might ranked 6th in the Second Popularity Poll.
All Might ranked 7th in the Tertiary Popularity Poll.
All Might ranked 10th in the Quaternary Popularity Poll.
All Might ranked 13th in the Fifth Popularity Poll.
The anime mistakenly depicts All Might's scar on the left side of his stomach, rather than the left side of his breast, as information technology is in the manga.
All Might is a non-drinker, likely due to him lacking a stomach equally well as health reasons related to his injury.[15][16]
All Might shares his birthday with Cow Lady.
All Might wielded Ane For All the longest of any of the users, for a total of forty years.
All Might makes a cameo in Chapter 10 of the Shonen Jump/Marvel crossover book, Deadpool: Samurai.
His appearance too featured both reused and newly drawn art by Horikoshi himself.
Quotes
"It's fine now. Why? Because I am hither!"[17]
"I smile to show the pressure of heroes and to trick the fearfulness inside of me."[seven]
"I cannot simply say 'you can become a hero even without power."[vii]
"I really am pathetic. Even though I admonished you, I wasn't putting what I said into practice! Pros are always risking their lives!"[7]
"Yous can become a hero!"[7]
"Y'all're adjacent."[13]
References
↑My Hero Academia Manga: Affiliate 2.
↑My Hero Academia Manga: Affiliate 95.
↑My Hero Academia Manga: Chapter 313.
↑My Hero Academia: Vigilantes Manga: Chapter 93.
↑My Hero Academia: Vigilantes Manga: Chapter 92.
↑My Hero Academia Manga: Chapter eighteen.
↑ 7.0vii.17.27.iiiseven.4vii.fiveMy Hero Academia Manga: Affiliate 1.
↑My Hero Academia: Two Heroes.
↑My Hero Academia Manga: Chapter 13.
↑My Hero Academia: Vigilantes Manga: Chapter 55.
↑My Hero Academia Manga: Chapter 65.
↑My Hero Academia Manga: Affiliate 89.
↑ thirteen.0xiii.1My Hero Academia Manga: Affiliate 94.
↑My Hero Academia Manga and Anime: Chapter 2 and Episode three.
↑My Hero Academia Manga and Anime: Chapter 96 and Episode fifty.
↑My Hero Academia: Schoolhouse Briefs III.
↑My Hero Academia Manga and Anime: Affiliate i and Episode 1.
Airjet • All Might • Best Jeanist • Bigshot • Burnin • Helm Celebrity • Compass Kid • Expiry Arms • Edgeshot • Endeavour • Enigma • Eraser Caput • Fatty Gum • His Royal Highness • Ingenium • Kido • Loud Cloud • Midnight • Mister Equalizer • O'Clock Two • Onemu Shinya • Onima • Present Mic • Ryukyu • Snipe • Thirteen
Organizations
Buster Union • Endeavor Agency (Flaming Sidekickers) • Police force Force (Eizo • Monika • Naomasa) • Midnight Boys • Regal Revolution Bureau • Team Idaten
Villain Factory
Queen Bee (Kuin Hachisuka • Bee☆Popular) • Mario Kugutsu • Hina • Number half-dozen • Instant Villains (Akira Iwako • Junkie Villain • Ryuichi Gojiyama • Monster Cat • Eiji Okameda • Rikiya Eno) • Next-Level Villains (Teruo Unagisawa • Kirihito Kamachi • Bat Villain • Octoid • Tommy S. Gordon • Willy Wanda • Bombers) • Anonymous
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